﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace Projet_Synthese
{
    public class TrianglePetit : Triangle
    {
        public TrianglePetit(Texture2D[] texture, Rectangle destination)
            : base(texture, IdTexture.TrianglePetit, new Rectangle(0, 0, 58, 58), destination)
        {
        }
    
        public override int Surface
        {
            get
            {
                return 1;
            }
        }
        public override string Name
        {
            get { return "TrianglePetit"; }
        }
    }
}
